Lockdown
lockdown logosm
Game Category:

Allowed Players:

Avg Playing Time:

Recommended Ages:
Roll and Move

2 - 6

40 min

8 +
Project Status:

Lockdown is pretty much finished. Fun, light game with a lot of tension!
Overview
The aim of Lockdown is to get into the city, and leave with as much money as possible. Players receive cash by robbing various stores in the city. Each time players rob a store, they take a card. Each card has two actions, which effect various players. Some of the cards increase the Police presence in the city. Once the Police presence reaches it's limit, the city is put into complete lockdown. Any players still in the city at this point, are arrested! The game ends once all players have escaped the city, or until the Police declare a full city lockdown. The player who manages to escape with the most, wins!
Project Updates
  Almost finished Lockdown prototype
Lockdown Table View 3

I think this is pretty much the final prototype for Lockdown. There might be some more changes, but they would only be minor ones. This is a table view of a three player game.

  New Lockdown cards
New Lockdown Cards

It's been a while since I've done any work on the Lockdown project. I always thought the game had a lot of potential, and could have some awesome components to go with it. I recently had a new idea, which has totally turned the game in something I am really stoked with. Can't wait to playtest it some more!

  Latest Lockdown Prototype
p1030445a

I've "prettied" up the city map a lot, by adding buildings and trees. I made some tokens for the pick-up items and added the moveable Police units.

  The first colour prototype for Lockdown
P1030194

As you can see, there's a huge lack of colour. I changed the faces on the dice using a vivid. Very low quality prototype. A lot of the parts are borrowed from other games. I even made the pick-up items from old Scrabble tiles.